Anton have 10 years experience of designing desktop and mobile games and have worked
for clients like Riot Games, Wayforward (Nintendo Games) and Kabam.
– Explain what UI Design is and the general work a UI designer is challenged with. – Explain the responsibility’s of a UI designer and how the work adjacent to interaction and game design. – The student will be given insight in professional real life game UI projects that are both intuitive and contributes to the game visual experience.
Case Study
– A close look at a real game UI case. The work pipeline, wireframes and concepts. – Together with the students we analyses the game UI from an art and interaction point of view. – The case study will give a deeper understanding of UI and UX design and how it needs to be adapted on different platforms.
Workshops with Tutorials
– During the workshop the students will learn how to work with mockups and break out the UI design out of a UX wireframes. – Draw concept and render graphics for the UI. – Discuss final results with the rest of the class.
Assignment and Review
– UI design assignment where the student will be given a game design with UX wireframes and should create a complete UI including menus, HUD, libraries icons etc. – The student will later present the assignment for the class and will be given feedback upon her/his work.
Course Info
The course is open for any private person, class or school studding game art and design at a higher level. The course can be integrated in your school syllabus. Contact me in the form below for a price offer for your school or class.