01 — Rethinking game creation for a mobile-first world (Adventure Box)
At Adventure Box, I worked as Art Director and Lead UI Designer on a browser-based game creation platform.
Context:
The platform was originally designed around desktop-first workflows, requiring complex editing tools that limited accessibility for new creators.
What I did:
I pushed for a shift toward a more mobile-friendly and simplified creation experience. This meant rethinking core interaction patterns and reducing dependency on traditional desktop editor paradigms.
I also explored early integration of AI-assisted creation workflows to reduce friction for non-technical users.
Outcome:
This work helped shift internal thinking toward accessibility and ease-of-creation as a core product principle, not just a feature layer.
02 — Leading product design in AI-driven education and news
As Head of Design, I led product design and UX strategy for a platform combining education and financial news.
Context:
The product operated across mobile and web, with evolving requirements and close collaboration with founders and stakeholders.
What I did:
I led design direction across product surfaces, built and maintained design systems, and worked closely with leadership to align product vision with user experience.
I also led a small design and marketing team, ensuring consistency across product and communication design.
Outcome:
Established a more coherent product experience across platforms and improved alignment between product strategy and design execution.
03 — Scaling design systems for complex digital products
Across fintech and healthcare projects, I built and evolved design concepts to support scalability and consistency.
(Examples: Neura healthcare platform, Swosh banking app)
Context:
Products required consistency across rapidly evolving features and multiple platforms.
What I did:
I introduced structured component systems, interaction patterns, and visual guidelines to reduce fragmentation across design and development.
Outcome:
Improved consistency, accelerated design-to-development workflows, and reduced repetitive design decisions across teams.
04 — Designing for global game ecosystems
I have contributed to multiple high-profile game and interactive projects, including consultancy work for Riot Games (League of Legends) and Kabam titles such as Arcane Empires.
Context:
Highly competitive game environments with strict usability and performance expectations.
What I did:
UI/UX design for complex systems including game interfaces, web experiences, and player-facing systems.
Outcome:
Contributed to live game experiences used by large global player bases, where clarity, responsiveness, and engagement are critical.